Izanoth
Izanoth is a world of fantasies. Landscapes so extraterrestrial, our known earth wouldn’t even come close to. Creatures and races far beyond our imagination roam the divided provinces of the plane of Izanoth: some humanoid, some not.
Each of the provinces has their own view on magick, and their different beliefs in the arcane arts have even more so divided the land. An ancient war has made the world desolate. Where once great civilizations stood tall, now only small communities of descendants are left, barely managing to survive.
In each of the Chronicles, I will have my mind travel to a different part of the plane of Izanoth, and let the surroundings and history of an ancient culture inspire me to compose. I will try my best to capture the atmosphere and the stories that I see in my mind when I’m there. And I hope to entertain some people on the way.
Teth
The first issue of the Chronicles Of Izanoth will take place in the land of Teth. Books from long ago describe the magick of Teth as colorless, lifeless. Wizards used their powers to animate lifeless objects and machinery, in an artificial world. Great cities were connected through advanced ways of magickal technology. Some of the ruins still stand tall and shelter small communities of leftover Tethians. Even though there isn’t much left of their advanced technology, some cults of wizards still try to revive the old cities, to no avail as of yet.
In this land we see almost nothing of organic nature; no trees, no plains of grass and almost no fauna. Every ‘’living’’ creature that resides in this province breathes through artificial means and colorless magick, but as magick is slowly fading, so are the artificial lifeforms of Teth. You will mostly see empty ruins and desolate valleys, with nothing alive.
Teth’s shores are made of iron, and have been rusted and deformed by years of cold sea waves. Salty waves come crashing down upon the iron landscape daily, on a shore where nothing is alive but the sea. The smell of the sea and of corroded metal is what you perceive all throughout the mountains and valleys of Teth. Come explore the ruins with me, in search of a history of one of the greatest and most organized civilizations of Izanoth, where almost nothing is left, only a handful of communities who are slowly fading away in their failed attempts at rebuilding their old civilization.
supported by 6 fans who also own “Chronicles Of Izanoth I - Teth”
Totally charming dungeon synth.
The hypnotic rambling haze has the slightest tinge of grooviness to it, and I for one am content to sit here by the fireside, toke the pipe, and explore the funk brought on by Goblin Bonfire.
A touch more dark ambient but continuing that funky goblin tone, Spitting Green Gems' eerie twang of the banjo is accompanied by similar hypnotic rhythm and groovy style brought on by the goblin funk.
It seems goblins can make dungeon synth too, in their own funky way. old_skeleton